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Bob (Punko353)
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Post subject: TEAM PLAYERS C6R CORVETTE Posted: Sat Apr 11, 2009 1:08 pm |
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Joined: Mon Aug 21, 2006 10:22 pm Posts: 1981 Location: Michigan
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Team Players C6R Corvette We started this mod for a client as a commercial project but due to issues beyond our control the project was dropped. Shawn and I talked it over and decided to complete it as a free mod since we had the model and physics well under way. Because of the nature of the original contract for this car I didn't put any damage modeling in the mod so don't expect parts to go flying when you get in a crash. It is also a high poly model and high detail textures so it may not run smoothly on some small PC's but I have tried to optimize the model after we decided to release it as a free mod. The Cockpit was done using actual photos of the real car and I tried to replicate the real digital display as best I could within rFactors limitations. We added a few fictional paint jobs in the mod so you will have some variety to race against but we have included the paint templates in with the mod in the Teams folder. We hope you enjoy it. Here are a few words from Shawn about the physics: Physics Corvette C6-R Coupled with the C6-R's 640ft/lbs of torque, and aerodynamic downforce, this car is a blast to drive. extensive testing went into this car to produce what is one of the most fun cars to drive. Be careful off the corners when on the limit the torque can bite you. The great thing about the C6-R however is you can feel exactly what the backend is doing, giving you predictable car reactions.The car was developed on Realfeel, and should also work with normal ffb as well. The Aerodynamic drag was adjusted with all wing settings to provide almost identical top speeds on various different tracks the car actually races at. The engine was reduced slightly in power to simulate the engine restrictor they have on this car in the ALMS series. (as its too good not only in a straight line but out handles all the other GT-1 cars in field) The real car does have traction control however we did not simulate the traction control. (takes away the fun) If you want to use TC there is one available in Rfactor, however I reccomend not using it. The real car you can flat up shift, but you need to take car on downshifts blipping the throttle will help settle the car into a slow corner. The Brakes also went through extensive testing and provide you with a true pressure based braking system. They were devloped on CST Pedals, and really allow you precise braking control, with predictable lockup. As always we appreicate any feedback you wish to provide on this car. Enjoy! DOWNLOAD HEREhttp://teamplayers-virtualgarage.com/dcl2.0/index.php?CorvetteC6R_TeamPlayers_Install.exe
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Bob (Punko353)
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sat Apr 11, 2009 1:16 pm |
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Joined: Mon Aug 21, 2006 10:22 pm Posts: 1981 Location: Michigan
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Here are some screenshots for your enjoyment.
You do not have the required permissions to view the files attached to this post.
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Big Ben
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sat Apr 11, 2009 1:54 pm |
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Joined: Wed Oct 25, 2006 10:28 pm Posts: 391
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Hi guys, Just downloaded the Corvette. Everything works fine. It installs perfectly. And the car drives beautifully. I love that car and I must admit that it's been a while since I have driven a car that much. Thanks Bob for the modeling (it's georgious) And thanks Shawn for thoses physics. It's so much fun to drive. A+ Ben
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Bob (Punko353)
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sat Apr 11, 2009 2:14 pm |
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Joined: Mon Aug 21, 2006 10:22 pm Posts: 1981 Location: Michigan
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Thanks Ben, (as if you didn't know about it...  )
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Big Ben
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sat Apr 11, 2009 2:32 pm |
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Joined: Wed Oct 25, 2006 10:28 pm Posts: 391
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hehehe No I just wanted to be keept in the loop. If I dont post I cant receive emails telling there is a new post. But I'm sure you knew that.  ;o) Ben
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Uff
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sun Apr 12, 2009 1:58 am |
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Joined: Fri Sep 15, 2006 12:14 pm Posts: 31
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Well, this is a very good surprise, indeed! Thank you for this Easter gift... and for this bithday gift, as today is my birthday too. 
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Biek
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sun Apr 12, 2009 4:33 am |
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Joined: Sun Oct 07, 2007 4:41 am Posts: 1 Location: Pitbox 12
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What an awesome ride guys, thanks so much. Sorry to hear your project didn't pull through but I would lie if I said I wasn't extremely happy that we now have a chance to drive this beauty. 
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poketroket
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sun Apr 12, 2009 11:05 am |
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Joined: Sun Jun 29, 2008 6:04 am Posts: 2 Location: Windsor Ontario Canada
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Lot's of fun. Love the exhaust sounds. Thank You!
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Bill Guillaume
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sun Apr 12, 2009 11:44 am |
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Joined: Fri Sep 15, 2006 5:55 am Posts: 142
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Thanks to Bob and Shawn for another work of art and feel and sound! 
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srpurdy
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Sun Apr 12, 2009 1:37 pm |
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Joined: Sat Nov 15, 2008 7:57 pm Posts: 88
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 glad you guys are liking it! Great work everyone. love this thing.  Ciao, Shawn
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Fohat
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Mon Apr 13, 2009 2:00 am |
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Joined: Fri Nov 03, 2006 10:04 am Posts: 1 Location: Copenhagen, Denmark
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Hi all. Just downloaded the Corvette and took it for a spin around A1-ring with a buddy of mine. And what a blast it is  . At first it felt a bit oversteered, but with a little tweeking I got it just as I like it. And I really do like it. Now, imagine an LMP-mod with all the cars as good as this  , oh sorry, was dreaming there for a second  . But seriously, thanks a million for another great mod from Team Players. You guys are easily among the best out there.
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FanLebowski
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Mon Apr 13, 2009 12:12 pm |
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Joined: Mon Apr 13, 2009 12:09 pm Posts: 2
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Thanks for this car ! Amazing physics and good 3d Keep on it guys, this physics are the best never made for a GT car on rfactor bye
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Bob (Punko353)
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Mon Apr 13, 2009 12:34 pm |
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Joined: Mon Aug 21, 2006 10:22 pm Posts: 1981 Location: Michigan
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Glad you guys are enjoying it. This was actually the reason that Shawn and I started working together. It was a project that needed to have very good physics and I heard that Shawn was the guy to do them... After I drove his first beta set of physics for this car I asked him if he wanted to join Team Players and he said yes.
This is also part of the reason we have not released the final version of the Grand Slam mod. He just sent me an update to the GS physics so maybe we can get back on that and get it finished.
Bob
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deadeyeski
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Mon Apr 13, 2009 9:43 pm |
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Joined: Sat Oct 28, 2006 10:28 pm Posts: 2
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Thanks for this great mod guys.
The car feels very good, the sounds very good, and the car looks very good.
Thanks to everyone involved for your hard efforts. Good luck on your future projects!
EDIT: I forgot to mention, not sure if anyone did already. I get a pace car.mas file error. I believe you need the x-race pace car, which i do not have installed. I can OK out of the error message, but would be nice not to get this message. Is there an easy fix for this?
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ffsbudman
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Post subject: Re: TEAM PLAYERS C6R CORVETTE Posted: Tue Apr 14, 2009 11:17 am |
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Joined: Fri Sep 15, 2006 5:37 am Posts: 8 Location: Ocala,Florida
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 THANKS guys !!!! That is my fav car and I love the work ya'll did on it. The car recovers from a slide FANTASTICLY(is that a word LOL). PEACE 
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